Georgia - Digital Education For Future - DigiEduHack 2021

Georgia - Digital Education For Future

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Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of Georgia - Digital Education For Future, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges.

Join us online on 09 Nov 2021
And team up to solve our challenge:

#30 / Georgia - Digital Education For Future

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. solve the challenge of Digital Education For Future, Experts and mentors will support your team in finding the best solutions to the challenges.

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Any questions?

You can get in touch with us: scroll up, click on the contact tab, drop us a line!

Schedule

All times indicated are in Asia/Tbilisi timezone

Check out our schedule: Within the framework of the hackathon Digital Education For Future, organized by Ilia State University, will be held Online lecture sessions on 5,6,7 November, where participants will gain information about the Hackathon and its challenges. on November 9-10 will take place hacking sessions and participants will work on the projects

05 November 16:30

OPENING CEREMONY

05 November 17:00

Speaker session-Practical tools for creating a website and app

05 November 18:00

Speaker session-Overview of Game Creation

05 November 19:00

Speaker Session-Data in education

06 November 11:00

speaker session- How to create mobile apps

06 November 12:00

speaker session-Physics as surprisingly useful subject

06 November 14:00

speaker session-E-learning resources

07 November 11:00

Speaker session-Education for Sustainable Development

07 November 12:00

Speaker session-Future technologies in education

09 November 10:00

Hacking starts

By this time you participants will start working on their projects and will have mentoring sessions with their preferable time. Happy Hacking !

10 November 18:00

Pitches, finalizing presentations

10 November 20:00

CLOSING & AWARD CEREMONY

Announcing winners of the local hackathon

Prizes

All participants will receive a certificate and badge for participating in the hackathon. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000 Ilia State University sets a special prize in the amount of 1500 GEL, which will be awarded to the favourit team; The hackathon partner UNDP Accelerator Lab will select the favourite team and award it with a special prize; The hackathon partner TBC Z will award the winner team with cash prize in the amount of 2000 GEL and with branded gifts; San Diego State University-Georgia, will reveal the favourite team and will award a cash prize in the amount of 1500 GEL; Youth Tech Clubs Network will award a favourite team with 5 Arduino Kit and electronic components; Georgia's Innovation and Technology Agency (GITA • Tech Park) will award a youth tech clubs network favourite team with 5 Arduino Kit and electronic components;

Speaker / Mentor / judge

Our DigiEduHack will be supported by amazing speaker, mentors and jury with expertise in the fields of education, technology-enhanced learning, active learning, and open science/citizen science learning.

AVTANDIL MGHEBRISHVILI

Avtandil Mghebrishvili

Mentor and Hackathon Organiser

Manager of Fablab at Ilia State University

Nana Dikhaminjia

Nana Dikhaminjia

Speaker / Mentor and judge

Director of the Center of Technology and Innovation

Erekle Magradze

Erekle Magradze

Speaker and Mentor

Professor and the Head of Computer Science Program at Ilia State University

David Chechelashvili

David Chechelashvili

Speaker and judge

Entrepreneur, Marketing and Business Development Specialist

Mikheil Tsiklauri

Mikheil Tsiklauri

Mentor and judge

Tech Lead of Apple

Sandro Asatiani

Sandro Asatiani

Mentor and Judge

Director of cyber laboratory Unilab at Ilia State University

Merab Labadze

Merab Labadze

Judge

Founder of Innovative Education Foundation

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Mariam Gagua

Speaker and Mentor

Product Owner / Mobile Banking at Bank of Georgia

Juansher Jejelava

Juansher Jejelava

Speaker and Mentor

Associate Professor at Ilia State University / Researcher at ATLAS/CERN

Nikoloz Kuparadze

Nikoloz Kuparadze

Mentor

Artist and Designer

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Giorgi Lomsadze

Mentor

Head of Content Creator Team at Ministry of Education and Science of Georgia

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Goga Saatashvili

Speaker and Mentor

Business Consultant at Spark • სპარკი

Giorgi Shelegia

Giorgi Shelegia

Speaker and Mentor

Founder and President of the Young Scientists' Club of Georgia

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Shota Tsiskaridze

Speaker

Associate Professor at Ilia State University; Head of Software Engineering Master's Program

Vakho Phiphia

Vakho Phiphia

Mentor

CG Artist

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Nato Chakvetadze

Judge

Program Coordinator, Startup Programs in EMEA at 500 Startup

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Sesili Verdzadze

Judge

Head of Solutions Mapping at UNDP Accelerator Lab

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Elena Darjania

Speaker

Head of Experimentation - Accelerator Lab at UNDP Georgia

Downloads and links

Please use these template. Use the Solution Canvas (last step) to create your final solution for presentation at the end of Day 2 and then upload it on Website

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

You did not find the answer? Please contact one of the organisers

Organizers

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Ilia state University
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Please update this section. Example text: Aalto University is a multidisciplinary community of bold thinkers, where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future.
Tech Clubs-01.jpg
Please update this section. Example text: Aalto University is a multidisciplinary community of bold thinkers, where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future.
FABLAB ILIAUNI-01.jpg
Please update this section. Example text: Aalto University is a multidisciplinary community of bold thinkers, where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future.

#DigiEduHack #DigiEduHackGeorgia - Digital Education For Future

Our Partners

Our challenge, your solutions
Georgia - Digital Education For Future
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. solve the challenge of Digital Education For Future, Experts and mentors will support your team in finding the best solutions to the challenges.
Board game will give young people basic knowledge in electronics
Winner

Our main goal as a team is to popularize Electrical Engineering. With the help of unique storyline our product will entertain the player and at the same time give education in the field of Electronics, which will increase the number of young people interested in Engineering.

Development of the quality of the Educational System in Georgia

It is extremely important for us to help people get edaction and as technologies develope beyond we think that schools should get ready to implement this method of learning since our solution is about changing the way children learn Mathematics, Biology, Chemistry and other subjects at schools.

Georgia ( Sakartvelo)

MEMATAINE will be an online platform which will give people access to online history learning system. On the first level, access to the history of Georgia.

AR programmed mobile game that animates 3D models from cards

 Understanding what modern archievements are, we realize that it is necessary to modernize teaching methods.

Achieve a better learning outcome based on data analysis result.

EduPath is a smart browser extension that collects and analyzes students’ browsing behavior to provide relevant educational resources, such as freelance jobs, activities, hackathons, competitions, and the latest learning materials to help their personal development and define their learning path.

Website that educates people in detailed ways of animal aftercare

In conclusion, by this website, we show our love and care for animals and we truly want them to live a happy life in a loving household.

The first georgian educational app about mental health

An app that is focused on the needs of students in Georgia will provide reliable information about mental health in fun and engaging ways.

Love learning for children with the resources we have prepared

We have prepared an application that serves to solve school problems in one space. For example: to love learning for children with the resources we have prepared, to determine how often they use these resources for learning, and to make contact with children's technology.

Platform that integrates modern tech trends with education

RapidEdu is am innovative platform that incorporates
modern trends into education to make learning fun
and easy.

SocialEducator

Web platform which will help children (8-10Years) to learn sencitive topics (me and my family, bulling, me and sociaty, etc.) by playing games 

a game to challenge you and teach you history with fun

Modern generations are used to visual information: they learn from pictures and short videos. History, hovewer is hard to visualize and harder still to learn. So why not travel into the past to learn it and have some fun?

Veni Vidi Didict

The famous words of Caesar “Veni Vidi Vici” is exactly what became our source of inspiration I went, I saw, I learned – “Veni Vidi Didict". 

Virtual Story

Virtual story is a hybrid of books and computer games, based on various literary masterpieces and with audio-visual elements will make the reading process fun and interesting.

VISU builds AR educational app

We are developing an AR app that will be used in classrooms. Teachers will show explained material in AR. 

Vool: Making Online Schools Easy and Social

These years we were forced into digital schools. The experience has often been negative because of 3 areas:

    • hard to use tools
    • isolation between peers
    • transition physical tools to virtual ones

That's what Vool tries to fix: an online platform that integrates virtual tools in a social environment.

For everyone who is lost on their career path

This game is a solution for one of the main challenges for teenagers and young adults.

Choosing a career, whether to study it in the university or not, is an important and difficult task. Our team consisting of university and high school students decided to help generation Z.

Zedu - know thyself.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital