Co-create the future of education together with us!
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of Georgia - Digital Education For Future, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges.
Join us online on 09 Nov 2021
And team up to solve our challenge:
#30 / Georgia - Digital Education For Future
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. solve the challenge of Digital Education For Future, Experts and mentors will support your team in finding the best solutions to the challenges.
Who can join?
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Any questions?
Schedule
Check out our schedule: Within the framework of the hackathon Digital Education For Future, organized by Ilia State University, will be held Online lecture sessions on 5,6,7 November, where participants will gain information about the Hackathon and its challenges. on November 9-10 will take place hacking sessions and participants will work on the projects
05 November 16:30
OPENING CEREMONY
05 November 17:00
Speaker session-Practical tools for creating a website and app
05 November 18:00
Speaker session-Overview of Game Creation
05 November 19:00
Speaker Session-Data in education
06 November 11:00
speaker session- How to create mobile apps
06 November 12:00
speaker session-Physics as surprisingly useful subject
06 November 14:00
speaker session-E-learning resources
07 November 11:00
Speaker session-Education for Sustainable Development
07 November 12:00
Speaker session-Future technologies in education
09 November 10:00
Hacking starts
By this time you participants will start working on their projects and will have mentoring sessions with their preferable time. Happy Hacking !
10 November 18:00
Pitches, finalizing presentations
10 November 20:00
CLOSING & AWARD CEREMONY
Announcing winners of the local hackathon
Prizes
All participants will receive a certificate and badge for participating in the hackathon. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000 Ilia State University sets a special prize in the amount of 1500 GEL, which will be awarded to the favourit team; The hackathon partner UNDP Accelerator Lab will select the favourite team and award it with a special prize; The hackathon partner TBC Z will award the winner team with cash prize in the amount of 2000 GEL and with branded gifts; San Diego State University-Georgia, will reveal the favourite team and will award a cash prize in the amount of 1500 GEL; Youth Tech Clubs Network will award a favourite team with 5 Arduino Kit and electronic components; Georgia's Innovation and Technology Agency (GITA • Tech Park) will award a youth tech clubs network favourite team with 5 Arduino Kit and electronic components;
Speaker / Mentor / judge
Our DigiEduHack will be supported by amazing speaker, mentors and jury with expertise in the fields of education, technology-enhanced learning, active learning, and open science/citizen science learning.
Avtandil Mghebrishvili
Mentor and Hackathon Organiser
Manager of Fablab at Ilia State University
Nana Dikhaminjia
Speaker / Mentor and judge
Director of the Center of Technology and Innovation
Erekle Magradze
Speaker and Mentor
Professor and the Head of Computer Science Program at Ilia State University
David Chechelashvili
Speaker and judge
Entrepreneur, Marketing and Business Development Specialist
Sandro Asatiani
Mentor and Judge
Director of cyber laboratory Unilab at Ilia State University
Juansher Jejelava
Speaker and Mentor
Associate Professor at Ilia State University / Researcher at ATLAS/CERN
Giorgi Lomsadze
Mentor
Head of Content Creator Team at Ministry of Education and Science of Georgia
Giorgi Shelegia
Speaker and Mentor
Founder and President of the Young Scientists' Club of Georgia
Shota Tsiskaridze
Speaker
Associate Professor at Ilia State University; Head of Software Engineering Master's Program
Downloads and links
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2. Rules
2.1
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
2.9
Enjoy.
Frequently asked questions
You did not find the answer? Please contact one of the organisers
Organizers
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It is extremely important for us to help people get edaction and as technologies develope beyond we think that schools should get ready to implement this method of learning since our solution is about changing the way children learn Mathematics, Biology, Chemistry and other subjects at schools.
MEMATAINE will be an online platform which will give people access to online history learning system. On the first level, access to the history of Georgia.
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EduPath is a smart browser extension that collects and analyzes students’ browsing behavior to provide relevant educational resources, such as freelance jobs, activities, hackathons, competitions, and the latest learning materials to help their personal development and define their learning path.
In conclusion, by this website, we show our love and care for animals and we truly want them to live a happy life in a loving household.
An app that is focused on the needs of students in Georgia will provide reliable information about mental health in fun and engaging ways.
We have prepared an application that serves to solve school problems in one space. For example: to love learning for children with the resources we have prepared, to determine how often they use these resources for learning, and to make contact with children's technology.
RapidEdu is am innovative platform that incorporates
modern trends into education to make learning fun
and easy.
Web platform which will help children (8-10Years) to learn sencitive topics (me and my family, bulling, me and sociaty, etc.) by playing games
Modern generations are used to visual information: they learn from pictures and short videos. History, hovewer is hard to visualize and harder still to learn. So why not travel into the past to learn it and have some fun?
The famous words of Caesar “Veni Vidi Vici” is exactly what became our source of inspiration I went, I saw, I learned – “Veni Vidi Didict".
Virtual story is a hybrid of books and computer games, based on various literary masterpieces and with audio-visual elements will make the reading process fun and interesting.
We are developing an AR app that will be used in classrooms. Teachers will show explained material in AR.
These years we were forced into digital schools. The experience has often been negative because of 3 areas:
-
- hard to use tools
- isolation between peers
- transition physical tools to virtual ones
That's what Vool tries to fix: an online platform that integrates virtual tools in a social environment.
This game is a solution for one of the main challenges for teenagers and young adults.
Choosing a career, whether to study it in the university or not, is an important and difficult task. Our team consisting of university and high school students decided to help generation Z.
Zedu - know thyself.